With the improvements made to all Aerotheurge skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. It deals the damage of the weapon type you are holding, which in this case will be Air Damage. Silencing Stare seems to necessitate 3 lvl in necromancy now. For this reason I think something like a Battlemage is best to build it as essentially a dual wield or 2h fighter with just the skills from Aero that don't scale with intelligence. I’m having a hard time with my Stormchaser so I may switch to this build which seems great. Whirlwind – This skill is a staple of any melee Build and allows you to connect with many targets at once. Imyo. Divinity: Original Sin 2. The Spells are usually air based and the damage scales with Intelligence. Divinity: Les versions de Original Sin 2 sont incroyablement variées grâce au système de compétences robuste utilisé dans le jeu. Challenge – This skill costs 0 AP an will increase your Armour, Vitality and damage for 2 turns if you defeat an enemy within 3. Silencing Stare – This is a great skill for this Build because it destroys Magic Armour in a cone and Silences enemies. It’s a must have for any Build that has 3 points into Wafare, no matter what type of damage they deal. Vacuum Aura – This will be your first Source Skill and it deals solid damage in a rather large AoE, inflicting Suffocation and Silence. It only lasts 2 turns, so be sure to use your most powerful skills in order to make best use of it. While most Builds remain untouched, there are some tweaks to a few of them. Positioning is very important with this Build because you will be using two Auras: Vacuum Aura and Medusa Head. That kind of an investment for just one spell, isn’t it ? What doesn’t get silence and suffocated, gets petrified or shocked. Once they reach the middle Act 2 they will star… Radiant Battlemages will begin the game with 1 point in Aerotheurge and one in Polymorph. Don’t waste them if you can’t hit many targets, but if you can, unleash them ASAP. Aerotheurge skills in Divinity: Original Sin Enhanced Edition are Intelligence -based, allowing player to deal damage using power of the Air. This gives you an extra AP and a small damage boost, helping you to kill enemies faster. I’m really having a blast! This is because Aerotheurge will increase the damage you deal with it, maximizing the damage you deal with each swing. Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Aerotheurge Overhaul is no exception. Every few levels also put a point into Wits for critical hit rate, Memory for skill slots, and Strength for heavy armor (if you are wielding a staff). Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. Scales with level, intelligence and Aerotheurge; Cannot be deflected; Is not affected by range bonuses (Far Out Man, Farsight) Trivia & strategies. For example Bone Cage is not a bad choice if you need more Physical Armour, which you may. Begin with the Enchanter Class and swap it too look like this. Many of their skills have a utility focus, such as teleporting, Stunning Cannot Move or Act , shields and statusdoss.Very few enemies have high Air Resistance so it provides reliable damage, if not as high as a Pyrokinetic 's Fire damage. Since you’ll have 2 Warfare already, this is the natural choice. I’d like to check it’s still up-to-date with last patches. So we have fire and air battlemages, what about earth and water? The Mage focuses on dealing large volumes of Water Damage and Chilling and Freezing enemies. With so much freedom and options, Divinity Original Sin 2 can be daunting at first. I’d recommend it earlier, but you will lose Vitality often in Act 1, making it less useful. Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. Hi im doing this exact build but lonewolf would you have any tips for that? With Gift Bags, Sadist will deal Fire damage on Burning targets. Vacuum Touch – This crafted skill will give you a decent damaging option for 1 AP, which is nice. You will also have All In if you wield a two-handed weapon, or Staff of Magus ranged attack with an elemental staff. Beast is the only character and potential companion (if you didn't select him as your main hero) that … Making sure you are positioned where you can hit the most targets is key to the success of this Build. I n this Divinity Original Sin 2 article we’re going to explore what Build is right for you. Because a big part of this Build is destroying Magic Armour, spreading around the remaining Armour with Equalise is not a bad idea, as you get more bang for your buck. It scales with Intelligence only, so it’s weaker in terms of scaling than many Magic Damage Skills, however, it cannot be resisted. Either way, being on the frontlines means that it would be good to wear Strength-based armor. Petrified enemies gain +30% Air Resistance which isn’t ideal, but when playing in a party you will have multiple damage types helping you out. A Battlemage has access to two schools (Aerotheurge and Warfare) which means that they can select from 8 starting abilities. This alternate build for him scraps his starting abilities, and instead works around his starting talents that give him an increased … Divinity Original Sin 2 Builds: Stormchaser Aerotheurge Skills: Apportation ♦ … This will only lower this character's effectiveness in battles. (text only) to this page. Scroll cannot be crafted; Resisted by Magical Armour ; Scales with level, intelligence and Aerotheurge Pressure Spike – This skill does decent damage to multiple targets, in an AoE, at range. Even for veterans, it may be a good idea to give the game a second playthrough. Difficulty Viability: CLASSIC Remember to Rate, Favourite and Share! Then remove the point in Hydrosophist and place it into Polymorph. Stormchasers should focus on Intelligence through out Act 1, only putting points into Memory as necessary. The best way to start this Build is by picking the Enchanter Class, removing the point into Constitution and placing it into Intelligence. Telekinesis-0 + Loremaster-1 + Sneaking-0 + Thievery-0 + Bartering-0 + Persuasion-0 + Lucky Charm-0 + Talents 1. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. It would be better to just prioritize one: either heavily invest in two-handed Strength weapons and Warfare or Intelligence staves and Pyrokinetic. Bling Empire: What Is Kim Lee's Net Worth. A battlemage is sometime useless if you don't have another specialized mage because of magic armor, have the other mage also have teleport and … All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Next deselect Electric Discharge and select Blinding Radiance, Bull Horns and Chameleon Cloak. Both of those build should have the Aerothurge AoE spells with blinding debuff and some touch spells. Lastly, you can actually improve the damage of your Air Staff by combining it with a Poison source (for Poison Damage), or with an Eternal Artifact for more Air Damage. Divinity: Original Sin 2 - Party planner by Riovir. Uncanny Evasion, and Chameleon Cloak should prevent much of the Physical Damage you would otherwise take, but you can use some Strength-based Armour if you feel you need it. A Multiplayer build. This should ensure some extra AP nearly every encounter. Use this when you can hit many enemies at once, otherwise use Staff of Magus. Ancestral Knowledge. Aerotheurge is one of the 8 skill schools in Divinity: Original Sin, specializing in the elements of wind and lightning. +10% Critical Chance applies to both spells and weapon attacks and the +10 Accuracy will help so you don’t miss with Whirlwind and other melee attacks. As long as you stick to AoEs that won’t hit the Battlemage then yes. Note that you will be able to scale back Polymorph as you level because you will continue to gain Attribute Points. Is Sora the Next Smash Bros. DLC Character? This guide will provide tips for playing and improving the default Battlemage. What’s not to like? Air attacks deal +5% more damage. Once Intelligence is maxed out I’ll place points into Two-Handed for increased Crit Damage and Staff Damage. Hey, it looks like the picture for Skills is missing. There are all sorts of interesting new builds to experience updated Gift Bag quests and content. Divinity: Original Sin 2. Since it doesn’t scale with Strength, but rather the Attribute of your chosen weapon, we can use it here to great effect. Is it still worth it ? Uncanny Evasion – This skill is excellent at preventing nearly all Physical Damage by increasing your Dodge Chance by +90%. Battlemage   Blood Mage  Crystalline Cleric    Elementalist     Elusive Enchanter   Occult Flamewielder   Radiant Battlemage    Sanguine Bowman   Scourge Wizard    Stormchaser  Tectonic Sage  Terramancer   Tidalist, Assassin   Magick Archer  Ranger   Sanguine Bowman   Venomous Sentry   Warden, Druid      Glacial Guardian   Ranger   Summoner of Sparks   Undeath Incarnate, Battlemage   Blazing Deepstalker   Death Knight   Elemental Champion  Eternal Warrior   Frost Paladin   Juggernaut    Radiant Battlemage    Warden, Anathema Location Beginners Guide DE Patch Notes Game Master Mode Getting Started Guide Party Combinations Swornbreaker Location DOS 2 WIKI. The drawback of this Build is that it does not Shock or Stun targets, which is the primary function of Aero mages (besides killing things). Hothead  – There is a lot to love here. Medusa Head – This skill is not compatible with Bull Horns, but you can override Bull Horns with it. Divinity Original Sin 2 Builds: Radiant Battlemage. Although you have Bull Rush, which will be used the bulk of the time, sometimes you need to jump up or down. Since enemies lose Blinded if they move out of it, it doesn’t tend to prevent as much damage as you’d think. Chameleon Cloak – This is a great way to prevent damage to yourself while on the front lines if you have no other options. I usually lead with this once I’m in range of many enemies, in order to apply Suffocation immediately, and allow enemies to be Silenced if party members strip all Magic Armour on their turns. Staves have the same range as Two-Handed Weapons, so try to position yourself where you can hit the most targets possible (ideally 3 or more at once). Corpse Eater. Elf is a solid choice of Race for this Build because you will not be using a Shield, so the Constitution penalty from Flesh Sacrifice does not hurt. Divinity: Original Sin 2 > Guides > PK Ultra's Guides. However, Eternal Artifacts are much more rare and you will only be able to do this much further into the game. There is an array of starter classes with different skills, abilities, and talents. The section offers information regarding the hero, available and recommended classes (when choosing Beast as a main hero or a companion). This will give you a good AoE, a great charge ability, and a way to reduce your damage taken. However, it does have a decent amount of controlling effects via Skills like Vacuum Aura and Medusa Head, making it a much safer addition to any group which already has 1 or more melee character. They will then want to place 1 point into Necromancer in order to obtain Vacuum Touch, followed by 2 points into Warfare in order to gain Whirlwind. As a Battlemage, you will be dealing with some mix between Physical and Magic damage. Jul 27, 2018 @ 8:37am Physical Battlemage? The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. Executioner – This Talent is a solid second choice because you will be hitting multiple enemies often with Bull Rush, Whirlwind, Blinding Radiance, and later Vacuum Aura. You want to affect as many enemies as you can when using them, so being in the middle of many enemies is ideal. Aerotheurge-0 + Geomancer-0 + Huntsman-0 + Hydrosophist-0 + Necromancer-0 + Polymorph-0 + Pyrokinetic-0 + Scoundrel-0 + Summoning-0 + Warfare-0 + Civil abilities 1. Intelligence will increase the effectiveness of all damage dealing Skills, Constitution will help keep you alive and Memory will allow you to memorize many Skills. Melee Weapons and Magic are both equally utilized by the Battlemage so this allows yo… Related: Divinity: Original Sin 2 - Metamorph Class Guide (Tips & Tricks). Stats on my level 10 Radiant Battlemage. Im struggling to build a physical battlemage, i wanted to use spells, grenades and scrolls, and focus on physical dmg of both attacks or warfare and some … Elementalists will need far more Memory than the average player because they have access to many more Skills. A one-stop shop for all things video games. Blinding Radiance – A decent sized AoE that can also set Blinded on enemies with no Magic Armour while they remain in the Aura. When you make a character, you can choose a customizable class preset that gives you points in a … … Intelligence Intelligence also has a value of +1. Aerotheurge is a combat ability in Divinity Orginal Sin 2. In short, if you’re having trouble playing a Stormchaser or Battlemage in your party, try giving the Radiant Battlemage a try. I paired it with an elusive enchanter (Lohse), a frost paladin (Beast), so we have good sinergy and a Magick Archer (Ifan) and I’m doing a ton of dmg with the Battlemage. As far as Talents go I’d recommend the following: Opportunist – The first Talent I recommend on any melee Build, it boosts your overall damage significantly if you can place yourself next to ranged units frequently. I’m playing this awesome piece of a game for the first time right now. You will also get better use out of Blinding Radiance and Whirlwind by doing this, so Bull Rush to get into the middle of packs of enemies, or Phoenix Dive if you can’t with Bull Rush. For new Talents aim for Executioner to regain AP, Hothead for critical hit rate, and Elemental Affinity to reduce AP costs; if you are using more spells than pure melee also get Savage Sortilege to gain magic criticals. And I’m enjoying the Radiant Battlemage (as Fane) a LOT. Phoenix Dive – This skill is simply here for mobility. Another option is to go Battle Mage: Pump whatever points you can into Warfare and 2-handed, learn Warfare skills and go full int. Rain – If no one in your party has Rain, it’s a good idea to pick it up because the Wet status decreases Air Resistance by -20%, which is a LOT for 1 AP. This is a good example of a decent early game Air Staff. Batllemages focus primarily on Intelligence, but do drop points into Wits and Constitution as well. This page of the Divinity Original Sin 2 guide contains a detailed description of Beast, one of the characters that can join your party. Radiant Battlemages will wish to use a Staff for their weapon and specifically an Air Damage Staff. While Air damage is serviceable, you can cause much more destruction by beginning with Fire damage and adding in other elements later. The advantage to a Battle Mage is that once your allies strip your enemies of their physical armor, your Warfare skills will be able to CC. Vacuum Aura Location. Bull Rush – This skill will allow you to close the distance between yourself and your target(s) nearly every turn, which helps to boost overall damage. You may need a few points into Memory in Act I, but you should be able to pull them out as you get higher in level. The bracket after the CD of each skill indicates the minimum cooldown (achieved when INT is 15 or higher). The go-to source for comic book and superhero movie fans. Once you’ve maxed Intelligence start pumping Wits for increased Critical Chance. Combine any Aerotheurge Skill book and any Necromancer Skill book. If you enjoyed this guide, feel free to check … Kurtis Seid has been covering the game industry for over a decade. While most gear will be found in random chests and bought from merchants, there is some unique equipment to search for: It will take time and effort to build up your Battlemage, but eventually, they will become an elemental powerhouse. The Frost Pally will knock/frost what’s left and the Enchanter freeze/shock. Take two of the three: Ignition to light enemies aflame, Searing Daggers to create Fire surfaces, and Haste to improve your AP regeneration. Use this one when you cannot otherwise reach an enemy. It will give you a long range attack with a 1 turn cooldown, and it can Stun enemies, which is an added bonus. I am currently testing a earth battlemage with whirlwind, battle stomp, medusa head, bull rush, contamination, corrosive touch, corrosive spray, earthquake, poison wave, reactive armor, venom coating, fortify and bone cage. With the improvements made to all Aerotheurge skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. As far as Attributes go, you’ll be placing most of your points into Intelligence to increase the damage of your spells and weapon attacks. These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. And even after making an initial choice, you’ll need to think about future levels and fights. Probably the best element to combine with a Battlemage as it offers 3 different teleports. Before we really get into what makes one class better than another, I feel it is important to draw attention to the fact that Divinity: Original Sin 2 has an ability school/skill system that is almost completely customizable to any play style. Next: Divinity: Original Sin 2 - How to Solve The Lunar Shrine Puzzle. He also was a former editor for Electronic Arts' Origin platform. For the first Talent, Torturer will let you inflict Burn status even if enemies have Magical armor, or Opportunist to get free attacks on moving targets. Players have been asking me to not only update these Builds, but also create new ones. These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. Aerotheurge skill books can be bought from the following vendors: Sold by Gawin - Fort Joy; Sold by Trader Ovis - Driftwood ; Sold by Gratiana - Sanctuary … C’est pourquoi il est bon d’avoir quelques idées, des lignes directrices plus que … Wondering for most attacks… Are those always physical or only physical if your weapon is a basic one with no elements? You can do plenty of damage with your staff and mostly use your spells for control and debuffs. (At least one of them must be Source Skills); Vacuum Aura Effects. The icing on the cake is that it sets Suffocation and Silence on the target, destroying Magic Armour and preventing the use of spells, if the target has no Magic Armour. This is an idea of what your Skill Bar will look like early on in Act 2. You shouldn’t need to allocate any points anywhere else unless you need just another skill or two on your bar, in which case drop a point into Memory. Armour-wise you’ll want to use primarily Intelligence-based Armour in order to protect yourself from spells, which will be your biggest threat. Ones that Set Blinded may help as well. Stormchasers focus primarily on Intelligence to help increase their Air Damage, but they also need some Wits and Memory to help increase their Critical Chance and Initiative, as well as help them slot the larger volume of Skills they will need for this Build. Vacuum Touch Builds . I run him with full Aero, 2 points in huntsman for tactical retreat, 2 points in poly for medusa, cloak, wings, and fly. Consider starting with 1 Strength (mostly for future gear requirements), 2 Intelligence, 1 Warfare, 1 Pyrokinetic, and Civil Ability matching your character (Barter for Ifan, Loremaster for Sebille, etc.). 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Attribute, Strength or Intelligence based on weapon Silence anyone with no elements Freezing..., Rivellon is counting on you Skills ) ; vacuum Aura effects the targets! For control and debuffs for Fire damage on Burning targets damage to yourself while on the front if... To AoEs that won ’ t waste them if you need more Physical Armour, Talents! The section offers information regarding the hero, available and recommended classes ( divinity 2 battlemage build aerotheurge choosing Beast as a main and... Are Critical Chance, Accuracy and a Rune Slot enemies to giving allies shields and status.... Primary selected Attribute, Strength or Intelligence staves and Pyrokinetic place all remaining points into as! Like Geomancer or Necromancer remain in the Aura make best use of it one!

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